homepage Blog The Ultimate Guide to Monetizing Your Video Game January 2, 2025 In today’s diverse gaming landscape, successful monetization requires a deep understanding of platforms, genres, demographics, and market dynamics. Read More Speaking on MVP at INplay 2010, Toronto April 22, 2010 Read More GDC Europe Call for Papers Closes This Friday April 21, 2010 Read More 4 keys to a successful social game that every developer should know March 8, 2010 Read More Monetizing your game outside of sponsorship – flash gaming summit March 8, 2010 Read More GDC 2010 & Flash Gaming Summit February 19, 2010 Read More Challenges In Designing A Casual MMO (Free Realms) – GDC Austin 2009 September 18, 2009 Read More Developing Licensed Games: Doing It Successfully in Tough Economic Times – GDC Austin 2009 September 17, 2009 Read More Leveraging Customer Service Quality Through Tools – Gdc Austin 2009 September 16, 2009 Read More Who Needs Publishers? How Developers Can Launch Community Marketing Campaigns – GDC Austin 2009 September 16, 2009 Read More Finding Fatal Flaws: Lessons from Kongregate – CC09 July 23, 2009 Read More Designing, Balancing, and Managing Virtual Economies – CC09 July 22, 2009 Read More Adrian crook speaking at casual connect seattle July 14, 2009 Read More Adding Gameplay to Google.com April 8, 2009 Read More Recap of my 2008 work January 20, 2009 Read More Interview: bob drobish, ceo true games interactive December 31, 2008 Read More A lively failure: 5 other reasons lively flopped November 26, 2008 Read More F2p.Biz interviews raph koster of metaplace October 27, 2008 Read More VGS 2008 – Virtuals Goods and Social Networks October 14, 2008 Read More VGS 2008 – Making Virtual Economies Work October 14, 2008 Read More « 1 2 3 4 5 6 7 8 9 »
The Ultimate Guide to Monetizing Your Video Game January 2, 2025 In today’s diverse gaming landscape, successful monetization requires a deep understanding of platforms, genres, demographics, and market dynamics. Read More
Developing Licensed Games: Doing It Successfully in Tough Economic Times – GDC Austin 2009 September 17, 2009 Read More
Who Needs Publishers? How Developers Can Launch Community Marketing Campaigns – GDC Austin 2009 September 16, 2009 Read More