homepage Blog Great Mobile Games Are Managed as Habits, Not Hits July 27, 2026 Subway Surfers, Rovio, Ludus, Pokemon Sleep, and Human Fall Flat show why durable game growth depends on managed rituals, not launches. Read More 10 Intangible Traits of a Great Product Manager October 25, 2021 Read More Should You Switch to Developing a Blockchain Game? September 23, 2021 Read More Nfts, blockchain, and games: sizing the opportunity August 15, 2021 Read More App Monetization – Maximize In-App Revenue April 7, 2018 Read More 4 of the Most Innovative Retention Strategies for Mobile February 27, 2018 Read More Balancing imbalances July 10, 2017 Read More Top 5 – gamification strategies for 2017 July 3, 2017 Read More Teardownclub – bubble witch 3 saga June 29, 2017 Read More Analysis: opt-in best practices for ios June 16, 2017 Read More Analysis: hearthstone’s lapsed player re-engagement May 31, 2017 Read More Top 5 – community-engagement techniques May 23, 2017 Read More Do’s and don’ts when drawing inspiration from other games May 19, 2017 Read More Teardownclub – star wars: force arena May 15, 2017 Read More Guest blog: are voice apps a new gaming platform? May 9, 2017 Read More Top 5 – free-to-play monetization techniques of 2016 March 21, 2017 Read More Wdim: apple allows communication on app store February 8, 2017 Read More Guest blog: a first-timer’s guide to GDC February 4, 2017 Read More Key learnings: pgc london January 24, 2017 Read More A practical example of a free-to-play economy August 5, 2016 Read More « 1 2 3 4 5 6 7 8 9 10 11 12 »
Great Mobile Games Are Managed as Habits, Not Hits July 27, 2026 Subway Surfers, Rovio, Ludus, Pokemon Sleep, and Human Fall Flat show why durable game growth depends on managed rituals, not launches. Read More