Top 5 – Community-Engagement Techniques

Top 5 – Community-Engagement Techniques

ByAdrian CrookMay 23, 2017

There have been many different experiments done over time to figure out what the strongest type of content is! What can…

Do’s and Don’ts When Drawing Inspiration from Other Games

Do’s and Don’ts When Drawing Inspiration from Other Games

ByAdrian CrookMay 19, 2017

This article focuses on do-and-don’ts of building a copycat game – a game whose key mechanics mimic the successful designs of…

TeardownClub – Star Wars: Force Arena

TeardownClub – Star Wars: Force Arena

ByAdrian CrookMay 15, 2017

Teardown Overview Executive Summary Released in January 2017, Star Wars Force Arena is one of the most promising games of 2017’s…

Guest Blog: Are Voice Apps a New Gaming Platform?

Guest Blog: Are Voice Apps a New Gaming Platform?

ByAdrian CrookMay 9, 2017

Guest: Jonathan Yapp | @m0therai  Jonathan Yapp is the founder for m0ther.ai, an AI consultancy in Vancouver, British Columbia, building rich conversational…

Top 5 – Free-to-Play Monetization Techniques of 2016

Top 5 – Free-to-Play Monetization Techniques of 2016

ByAdrian CrookMar 21, 2017

Upon quick glance, it may seem that the world of mobile gaming hasn’t changed in several years. You see many of…

WDIM: Apple Allows Communication on App Store

WDIM: Apple Allows Communication on App Store

ByAdrian CrookFeb 8, 2017

What Does it Mean: an opinion series based on fresh news. A few weeks ago Apple did something that I (personally)…

Guest Blog: A First-Timer’s Guide to GDC

Guest Blog: A First-Timer’s Guide to GDC

ByAdrian CrookFeb 4, 2017

Guest: Jeremy Lim | @JeremyLim  Hailing from Vancouver, Canada, Jeremy Lim is a composer and music producer for video games, films, and…

Key Learnings: PGC London

Key Learnings: PGC London

ByAdrian CrookJan 24, 2017

PocketGamer has done their due diligence in gathering and exploring the best missions, the best lessons, and the best people of…

A Practical Example of a Free-To-Play Economy

A Practical Example of a Free-To-Play Economy

ByAdrian CrookAug 5, 2016

We’re going to show you the basics of designing a game economy for a free-to-play mobile game. While in development, one of the…

Adrian Talks Games and Tech on Roundhouse Radio

Adrian Talks Games and Tech on Roundhouse Radio

ByAdrian CrookOct 30, 2015

Every week on Vancouver’s Roundhouse Radio 98.3FM, Adrian talks games and tech with host Jana Lynne White. On today’s show, Adrian…