Top 5 – Community-Engagement Techniques
There have been many different experiments done over time to figure out what the strongest type of content is! What can…
Do’s and Don’ts When Drawing Inspiration from Other Games
This article focuses on do-and-don’ts of building a copycat game – a game whose key mechanics mimic the successful designs of…
TeardownClub – Star Wars: Force Arena
Teardown Overview Executive Summary Released in January 2017, Star Wars Force Arena is one of the most promising games of 2017’s…
Guest Blog: Are Voice Apps a New Gaming Platform?
Guest: Jonathan Yapp | @m0therai Jonathan Yapp is the founder for m0ther.ai, an AI consultancy in Vancouver, British Columbia, building rich conversational…
Top 5 – Free-to-Play Monetization Techniques of 2016
Upon quick glance, it may seem that the world of mobile gaming hasn’t changed in several years. You see many of…
WDIM: Apple Allows Communication on App Store
What Does it Mean: an opinion series based on fresh news. A few weeks ago Apple did something that I (personally)…
Guest Blog: A First-Timer’s Guide to GDC
Guest: Jeremy Lim | @JeremyLim Hailing from Vancouver, Canada, Jeremy Lim is a composer and music producer for video games, films, and…
Key Learnings: PGC London
PocketGamer has done their due diligence in gathering and exploring the best missions, the best lessons, and the best people of…
A Practical Example of a Free-To-Play Economy
We’re going to show you the basics of designing a game economy for a free-to-play mobile game. While in development, one of the…
Adrian Talks Games and Tech on Roundhouse Radio
Every week on Vancouver’s Roundhouse Radio 98.3FM, Adrian talks games and tech with host Jana Lynne White. On today’s show, Adrian…