VGSummit 2010: Next Generation Social Games Leaders

VGSummit 2010: Where the Virtual Goods Market is Headed

Speaking and Working at Casual Connect

Minimum Viable Production Presentation from INplay 2010

Speaking on MVP at INplay 2010, Toronto

GDC Europe Call for Papers Closes This Friday

Monetizing Your Game Outside of Sponsorship – Flash Gaming Summit

4 Keys to a Successful Social Game That Every Developer Should Know

GDC 2010 & Flash Gaming Summit

Challenges In Designing A Casual MMO (Free Realms) – GDC Austin 2009

How to Make the Free-to-Play Model Work for You – GDC Austin 2009