homepage Blog Your Difficulty Curve Is a Revenue Strategy May 18, 2026 Hybrid-casual puzzle winners show why difficulty timing, event pressure, and purchase routing now need to be tuned as one revenue system. Read More TradeSports – A Second Screen Sports Game September 7, 2012 Read More iOS App Update Text Best Practices August 31, 2012 Read More Infinity Blade 2 ClashMob: Hacking the Social Graph August 22, 2012 Read More Infinity Blade 2 ClashMob: Hacking the Social Graph August 6, 2012 Read More Casual Connect 2012 Wrap Up July 31, 2012 Read More Magic Numbers: The Wooga Way of Retaining Users July 26, 2012 Read More Email Marketing Tactics to Drive Player Engagement and Retention July 26, 2012 Read More Learnings from Shadow Cities: What is the Successful Recipe for Location Based Games? July 25, 2012 Read More Platforms and Publishing July 25, 2012 Read More Applying hardcore DNA to casual games July 25, 2012 Read More Newbie to big spender: understanding the player lifecycle July 25, 2012 Read More Designing original games July 24, 2012 Read More Designing core loops July 24, 2012 Read More What sells in big mmorpgs and why July 24, 2012 Read More Emerging platforms panel July 23, 2012 Read More Jewels with buddies – FTUE analysis July 18, 2012 Read More AC&A @ casual connect 2012 July 12, 2012 Read More Design breakdown – jetpack joyride June 6, 2012 Read More The AFA Game Design Degree – What Can Prospective Students and Employers Expect? May 1, 2012 Read More « 1 2 3 4 5 6 7 8 9 10 11 12 »
Your Difficulty Curve Is a Revenue Strategy May 18, 2026 Hybrid-casual puzzle winners show why difficulty timing, event pressure, and purchase routing now need to be tuned as one revenue system. Read More
Learnings from Shadow Cities: What is the Successful Recipe for Location Based Games? July 25, 2012 Read More
The AFA Game Design Degree – What Can Prospective Students and Employers Expect? May 1, 2012 Read More