homepage Blog Best Practices for PvP Difficulty Scaling September 22, 2025 Learn how effective PvP difficulty scaling keeps players engaged through fair matchmaking, balanced rewards, and transparent systems. Read More Developing Licensed Games: Doing It Successfully in Tough Economic Times – GDC Austin 2009 September 17, 2009 Read More Leveraging Customer Service Quality Through Tools – Gdc Austin 2009 September 16, 2009 Read More Who Needs Publishers? How Developers Can Launch Community Marketing Campaigns – GDC Austin 2009 September 16, 2009 Read More Finding Fatal Flaws: Lessons from Kongregate – CC09 July 23, 2009 Read More Designing, Balancing, and Managing Virtual Economies – CC09 July 22, 2009 Read More Adrian crook speaking at casual connect seattle July 14, 2009 Read More Adding Gameplay to Google.com April 8, 2009 Read More Recap of my 2008 work January 20, 2009 Read More Interview: bob drobish, ceo true games interactive December 31, 2008 Read More A lively failure: 5 other reasons lively flopped November 26, 2008 Read More F2p.Biz interviews raph koster of metaplace October 27, 2008 Read More VGS 2008 – Virtuals Goods and Social Networks October 14, 2008 Read More VGS 2008 – Making Virtual Economies Work October 14, 2008 Read More VGS 2008 – virtuals goods and social networks October 14, 2008 Read More F2p.Biz interviews alex garden, ceo nexon publishing north america October 14, 2008 Read More Leigh alexander, news director of gamasutra, talks free-to-play trends October 1, 2008 Read More Virtual goods summit – discount code for our readers! September 30, 2008 Read More Austin GDC: Video Interviews with Dave Grossman and Thomas Bidaux September 19, 2008 Read More Evolving Business Models in MMOs – Panel September 17, 2008 Read More « 1 2 3 4 5 6 7 8 9 10 11 »
Best Practices for PvP Difficulty Scaling September 22, 2025 Learn how effective PvP difficulty scaling keeps players engaged through fair matchmaking, balanced rewards, and transparent systems. Read More
Developing Licensed Games: Doing It Successfully in Tough Economic Times – GDC Austin 2009 September 17, 2009 Read More
Who Needs Publishers? How Developers Can Launch Community Marketing Campaigns – GDC Austin 2009 September 16, 2009 Read More