VGSummit 2010: Next Generation Social Games Leaders

VGSummit 2010: Where the Virtual Goods Market is Headed

Speaking on MVP at INplay 2010, Toronto

GDC Europe Call for Papers Closes This Friday

Monetizing Your Game Outside of Sponsorship – Flash Gaming Summit

4 Keys to a Successful Social Game That Every Developer Should Know

Challenges In Designing A Casual MMO (Free Realms) – GDC Austin 2009

How to Make the Free-to-Play Model Work for You – GDC Austin 2009

Leveraging Customer Service Quality Through Tools – GDC Austin 2009

Finding Fatal Flaws: Lessons from Kongregate – CC09