Wednesday, May 1st, 2013 by Kevin Oke
The following is a guest post from Chris Swain of the New York Film Academy. Chris is a leader in the game industry having co-founded the Electronic Arts Game Innovation Lab at USC and leading over 50 products in industry including games for Disney, Microsoft, Sony, MTV, and Activision, among others. His USC thesis student, Jenova Chen’s masters project was the game Flow. Serious games that Chris has created include Ecotopia, Play the Game Save the Planet, a cinematic, story-driven game focused on environmental protection, and The Redistricting Game, which educates citizens on how the U.S. congressional redistricting process leads to polarization in government. He is the creative director in the Game Design program at the New York Film Academy.
The game industry has seen an explosion in mainstream popularity, particularly in the last five years. Given the artistic merits of digital games has – at long last – become widely acknowledged, it’s of little surprise that so many people are looking to turn their passion for gaming into a successful career.
As with many professions, there are numerous paths a prospective game designer can take. If looking to embark down the professional tuition route, serious consideration should be given to the New York Film Academy’s game design school; the Academy offers a variety of degree programs to suit individual needs, and all of which provide a proven route from a beginner level to professional success.
Monday, April 29th, 2013 by Raul Aliaga Diaz
A freemium game typically involves an in-game economy that is crucial to the game’s performance in engagement, socialization and monetization. This economy is also closely related to the game’s balance, by being positioned right on the sweet-spot where challenge and progression intersect. To understand how all these things relate to each other, we’ll review a fictional small game and will take a closer look at a basic set of parameters for the game economy on an actual spreadsheet.
Friday, April 19th, 2013 by Kevin Oke
In this post the newest member of the AC+A crew Sandra Wong explains how a social casino game designer can help you.
The title is very niche, so with this post I wanted to share a bit more in depth as to what a social casino game designer might help you with. Like other game designers who design for other target audiences, a social casino game designer simply focuses their game design on the casino players market. Casino game players include but are not limited to poker players, slots players, black jack players, bingo players, fantasy sports etc.
Saturday, April 13th, 2013 by Adrian Crook
We have just added a social casino game designer to our team! From player retention to game balancing, Sandra can assist in putting your casino development process in the right direction.
Call us today to find out more!
Wednesday, March 6th, 2013 by Adrian Crook
Here’s a rock-solid way to get a >90% acceptance rate on your push notifications ask dialog. This comes from the iOS app Mailbox.