FLAVOR MONSTERS
Flavor Monsters was released on iPad, iPhone, and Android, and built in Unity. Developed as part of AC&A’s relationship with Arnold Worldwide, one of America’s largest advertising agencies, it’s an action game inspired by the tower defense genre. It is unique in that it was developed for Truth, the largest youth tobacco prevention campaign in the United States. The game acts as a vehicle to raise awareness among teens about the dangers of smoking.
We contributed the following to the Flavor Monsters project:
- Initial concept pitch to client
- First draft story and character bios
- Research and analysis of competing products
- Established the vision for gameplay
- Detailed designs for game mechanics, enemy behaviour and player weapons
- Guidance on implementing IAP, social media support and co-op gameplay
- Direction on UI and enemy design
- Sourcing and evaluation of development partners
Would you like to see a meaningful increase in your game’s revenues?
Does your game include the latest monetization and economy best practices? Do you want to make the most of your funding with end-to-end development expertise? Schedule a free consultation with our team to see how AC&A can help your business today!
See more of our successful work.
Since 2008, Adrian Crook & Associates has helped over 300 developers of all sizes maximize the ROI of their freemium games.
As veteran product managers, economists, and designers, we guide each of our clients through an explicitly personalized, data-driven process. At every stage of a product’s lifecycle we provide actionable, innovative insights that deliver results.