Thursday, September 18th, 2014 by Adrian Crook
During an on-site meeting this morning, a client looked at my Galaxy S5 and asked me why I’m an Android guy.
Now, up until last year I was an iPhone fan and (aside from a brief flirtation with a Galaxy S2 a few years ago) I’d been a devoted user ever since the launch of the original iPhone.
Even when I switched to a Galaxy S4 in the summer of 2013, it was primarily just to learn about the Android ecosystem first-hand. As a freemium game consultant, it seemed foolhardy to confine myself to one OS.
Moreover, companies like Kiwi (a client of ours) were building businesses entirely around an Android-first approach, making it imperative that our consultancy understand the platform.
So what did I give my client as the most important reason I’m an Android guy and won’t be going back?
Tuesday, September 9th, 2014 by Adrian Crook
AC+A was hired by Thailand’s first game accelerator, MSeed, to provide two days of on-site mentorship and lectures in Bangkok. MSeed partners with entrepreneurs to invest in innovative game ideas or gaming technology. Our talks focused on designing for freemium, as well as providing an overall framework for designing games that engage and retain players. Working with MSeed’s talented teams over two days, we watched our feedback translate into immediate, sometimes overnight, changes to their games.
Wednesday, August 20th, 2014 by Adrian Crook
Pocket Gamer.biz, one of the leading games business sites, has included opinions from three Adrian Crook & Associates‘ designers in their latest Monetizer Mavens article (part of their ongoing Mobile Maven series).
The Mobile Mavens are a “panel of experts drawn from all sectors of the mobile gaming industry” to give their opinion on particular topics.
Our guys gave their thoughts on which games had integrated monetization into the user experience well so far this year.