Assassin’s Creed: Rebellion Announced
Ubisoft’s Fallout Shelter Inspired Mobile RPG
It sure did take a while before a major studio decided to build off of Bethesda’s Fallout Shelter success and make a real swing at a hit title with their own twist. Ubisoft isn’t a stranger to the mobile market, having held many top chart spots with games like Trials, titles from their Assassin’s Creed franchise, Tom Clancy games, and Rayman. Now, in a far more fascinating art-style, Rebellion looks and seems far more geared towards the platform. WATCH THE TEASER TRAILER.
“Giving players the chance to build their own Assassin Brotherhood, manage a fortress, and engage in covert missions against the Templars, Assassin’s Creed Rebellion brings together a roster of more than 40 Assassins. Recruit familiar Assassins such as Ezio, Aguilar, Shao Jun, Claudia, and Machiavelli, along with more than 20 new unlockable characters exclusively created for Assassin’s Creed Rebellion.” – Ubisoft
Personally, I can’t wait for more titles from franchises I adore, in the style of Fallout Shelter — a game I found highly entertaining and addicting.
What do you think of the Rebellion teaser? Why do you think it has taken so long for another major player to take inspiration from Bethesda’s smash hit?! Follow us on twitter, and let us know what you think — @AdrianCrookInc
– Wyatt | @w_fossett | AC+A
Noodlecake Studios Inc.
Why Play? Part Endless Runner, part pattern/puzzle game, part RPG, 100 % fun. Play with different characters, including ninja, warlocks, and amazons) and try to get as far as you can avoiding traps and defeating enemies (as it is the only way to restore your fast-declining health) by tapping left or right to switch lanes and by using character-specific special powers. Deep tech trees and multiple unlockable characters make for a lot of content in this addictive game.
– Maxime Villeneuve | @AdrianCrookInc
Why Play? MotoRiderGO is a great little bite-sized, less structured, endless-runner type game. It’s not a true endless runner, as it has a long, and windy level system (similar to a lot of match-3 games)and each level has an actual end. From the pilot seat of your upgraded two-wheeled freedom machine, you can choose between a few different control schemes — my favorite was gyro/tilt control — and split lanes, earning points for your speed, doin’ sick wheelies, and near misses. In addition, there’s no shortage of new bikes, and upgrades to spend those hard earned points on.
– Wyatt Fossett | @W_Fossett
Sonic the Hedgehog
Why Play? SEGA is bringing the nostalgia back in droves, with the announcement of their classic Genesis games ported to iOS and Android. Their flagship throwback is Sonic The Hedgehog. What you will notice is that the game is a strict port from the original game, that means no freemium mechanics or economy pinches to stop play. They do support the game through native in-app advertising, which can be removed for a small fee. What is more likely is that they are growing their mobile player base, and will be able to cross-promote these players over to larger, more highly monetized titles in the future.
– Peter Knudson | @PeteKnudson
Lazer Kitty Pow Pow
Why Play? Laser Kitty can best be described as a pixel art shooter inspired by the Nyaan Cat meme with added lasers. Incredibly simple gameplay combines with a straightforward leveling and monetization model as well as a cat and laser customization mechanic. The game has a TON of personality and is clearly aimed at a very specific group of users, however underneath that the gameplay is incredibly accessible and fairly compelling. Fans of cats and lasers should definitely take a look.
– Chris Cervantes | @SaveVsFail
CompulsionLoop is AC+A’s (adriancrook.com) weekly pursuit of providing a Featured List for those in the games industry. A look at the latest must-play apps, along with short, useful takeaways from our team of game design and product experts. If you have a game that you think your industry colleagues should try, we’d love to hear about it at email@example.com. Don’t forget to tell us why industry insiders should be compelled to try out the game (see what we did there?).
Know a game that you think others should play? Let us know and tell us why we should play it.
Thank you for reading and we look forward to helping you discover more games that you can glean learnings from. Feel free to reply to this email or contact firstname.lastname@example.org — we’re always happy to hear from you.
Have a great week!- Adrian Crook www.adriancrook.com