AC+A ASKS: Apple’s New App Store
WE WANT TO HEAR FROM YOU!
WWDC’17 – Apple unveiled a veritable trough of new stuff at the annual Worldwide Developers Conference in San Jose, California. One of the more intriguing announcements was their re-designed App Store. Obviously, this is close to home for us, and probably you!
Apple has stated time and time again that their goal is to make their App Store“great opportunity for all developers,” and it seems they don’t feel like they’ve achieved that just yet. “We continue to work really hard at that,” said Schiller, Senior VP at Apple.
On the surface, the redesign looks to provide an all new set of hurdles for developers hoping to get noticed on the globally dominant platform. Less available upfront real estate (unless you’re a benchmark title), and more confusing titles for sections don’t inherently feel like the right step forward.
We’d love to hear from you–while we work on some important content coming on the subject. What do you think about Apple’s new redesign of the App Store? Pros? Cons? General feelings? How was your lunch? Reach out to us on Twitter!
Iron Blade: Medieval Legends — Gameloft
Why Play? Gameloft has succeeded in creating a Triple AAA console quality game experience in Iron Blade: Medieval Legends RPG. Even though you barely control your character’s movement, the combat is extremely dynamic with a clever control scheme — Swipe to change target, tap to attack and tap on the left side of the screen to block. The constant shifting between opponents to block and deliver counterattacks or special moves makes the fights feel a well-coordinated dance, much like Assassin’s Creed battles. Of course, there is plenty of grind in equipment and event henchmen — used to defend the player’s fortress against rival players. All in all, coupled with a good storyline, Iron Blade makes a very solid game for hardcore players on mobile devices.
Bouncy Hoops — Noodlecake Studios Inc.
Why Play? I don’t have an easy time playing minimal, and “plain” games — even though mobile would be and proves to be the ideal platform for just such things. But regardless of my reservations, Noodlecake has my number. Bouncy Hoops is like playing keep-up with pals in the parking lot, except you have no pals, you’re not in a parking lot (I mean, you could be I guess), and this isn’t soccer. Though, to be fair, it’s not really basketball either. The goal is to tap (and bounce) the basketball into the hoop that switches sides and has a random height within the time limit. The longer a string you can put together the more you can brag to no one that you’re amazing at Bouncy Hoops. It’s fun, colorful, and includes a lot of little unlockables like ball aesthetics, and parks to play in.
BattleHand — Kongregate
Why Play? Battle Hand is a light rpg/deck builder with a lot of great stuff going for it. It looks great, plays great and it’s got several layers of progression for the user. Deck building and upgrades, character collection & progression, loot collection, raids etc. The meta structure doesn’t miss anything from current mobile thinking and it’s all wrapped up in a really strong offering. The deck system isn’t overly cumbersome and all of the meta game hangs together just like it should without getting in the way. It’s definitely worth a play.
Guns of Boom — Game Insight
Why Play? Guns of Boom is one in a long line of mobile titles trying to bring competitive fps to your jean pocket, but they may be the first to do it in a palatable way. Firstly, the controls and unlockable aesthetics/weapons remind me of Unbisoft’s Quest for Epic Loot in their simplicity. For instance, there is no trigger in GoB, if you’re aiming at a bad thing, your gun auto-fires, leaving you to focus on providing the aim and movement. The art style of GoB is also fun, casual, and cartoon-like. I can see people getting a lot out of it if they played with friends, or took it a little more seriously. The bottom rungs of pvp can be boring, but it scales excitement along with difficulty. Strap on some guns, and give this cheeky Counter-Strike inspired game a shot.
CompulsionLoop is AC+A’s (adriancrook.com) weekly pursuit of providing a Featured List for those in the games industry. A look at the latest must-play apps, along with short, useful takeaways from our team of game design and product experts. If you have a game that you think your industry colleagues should try, we’d love to hear about it at firstname.lastname@example.org. Don’t forget to tell us why industry insiders should be compelled to try out the game (see what we did there?).
Know a game that you think others should play? Let us know and tell us why we should play it.
Thank you for reading and we look forward to helping you discover more games that you can glean learnings from. Feel free to reply to this email or contact email@example.com — we’re always happy to hear from you.
Have a great week!- Adrian Crook www.adriancrook.com