I spent $147 in AdVenture Capitalist
This isn’t the first time this has happened. When I enjoy a game, I don’t think twice about spending. And the whip-smart writing of AdVenture Capitalist, coupled with its endless hedonic treadmill of a levelling system, make it quite a ride. A surprisingly adrenaline-charged one…for a clicker.
Not surprising is how the games that become part of my daily routine often net the largest share of my spending. I’ve probably spent hundreds on Words With Friends over the years, for instance.
Give a game from this week’s Compulsion Loop a spin. Maybe there’s something you could steal – err, adopt – to make your title my next daily habit.
NFL PLAY 60
Why Play? An infinite runner designed to encourage exercise: players actually need to run, jump, and turn in order to have their in-game character do the same. While the execution isn’t impressive, given the profusion of wearable devices and the success of products like Just Dance, there is surely opportunity in this space.
Why Play? Nintendo may be coming to mobile, but Bebop bee’s Snapimals has gotten there first. Snapimals brings Pokemon Snap style photography mechanics to the well-worn invest and express genre. Creating images is rewarding and fresh, though the game’s film roll “energy” style sessioning mechanic is perhaps overly stingy.
The Impossible Letter Game
Why Play? Currently the #6 top downloaded game on the App Store, Impossible Letter goes to show you that indie developers without large budgets for graphics can still become viral sensations. This game utilizes a quick-paced reflex mechanic that is both addictive and difficult to master.
CompulsionLoop is AC+A’s (adriancrook.com) weekly pursuit of providing a Featured List for those in the games industry. A look at the latest must-play apps, along with short, useful takeaways from our team of game design and product experts. If you have a game that you think your industry colleagues should try, we’d love to hear about it at email@example.com. Don’t forget to tell us why industry insiders should be compelled to try out the game (see what we did there?).
Know a game that you think others should play? Let us know and tell us why we should play it.
Thank you for reading and we look forward to helping you discover more games that you can glean learnings from. Feel free to reply to this email or contact firstname.lastname@example.org — we’re always happy to hear from you.
Have a great week!- Adrian Crook www.adriancrook.com