Another GDC is in the rear view mirror, and like every year, so begins the effort to boil an entire conference down to its essential trends, lessons, and stats.
If there was one overriding theme in the air at Moscone this year it was virtual reality. VR lines stretched out into the main concourse of the North Hall and many people were turned away from going hands-on with the hardware.
I was asked repeatedly if we do VR (we do) and had done VR projects before (we have). We did a VR project in 2014, actually, that went on to win quite a few international awards in 2015. You can read all about that here.
Regardless of what you take away from this year’s GDC, it’s always good to refresh connections and remind people how you might help. So with that in mind, drop us a line if you’re looking for design and development of your VR game or experience.
Why Play? Miniclip brings their flash-based swipe n’ shoot basketball game to mobile and it translates beautifully. While basketball shooters on mobile are sparse in features, Basketball Stars delivers with multiple multiplayer game modes, mini-games and a progression and item system that is quite engaging. The real star is the multiplayer aspect which allows for the competitive nature to shine while still being a lot of fun.
San Diego Zoo
Why Play? As part of the centennial celebration for the San Diego Zoo, they have commissioned a game that lets players help save endangered species. An easy to play physics mechanic is used to move users around the world, saving these animals. The game itself is well-crafted and there’s enough proper game elements to make this a game and not just a marketing tool for the Zoo.
Disney Magic Kingdoms
Why Play? The Disney theme parks are so perfect for a builder game that it’s a wonder we haven’t seen one already. Gameloft have thrown down the visual gauntlet with this stunning replica of Disneyland. It’s worth playing this time-management city builder, not for new or exciting mechanics but for the charm of interacting with iconic characters and familiar locations.
CompulsionLoop is AC+A’s (adriancrook.com) weekly pursuit of providing a Featured List for those in the games industry. A look at the latest must-play apps, along with short, useful takeaways from our team of game design and product experts. If you have a game that you think your industry colleagues should try, we’d love to hear about it at firstname.lastname@example.org. Don’t forget to tell us why industry insiders should be compelled to try out the game (see what we did there?).
Know a game that you think others should play? Let us know and tell us why we should play it.
Thank you for reading and we look forward to helping you discover more games that you can glean learnings from. Feel free to reply to this email or contact email@example.com — we’re always happy to hear from you.
Have a great week!- Adrian Crook www.adriancrook.com