
Hearthstone was a major win for Blizzard – they entered both the mobile market as well as the trading card game genre, accumulating positive feedback from players and critics alike….
Hearthstone was a major win for Blizzard – they entered both the mobile market as well as the trading card game genre, accumulating positive feedback from players and critics alike….
This article focuses on do-and-don’ts of building a copycat game – a game whose key mechanics mimic the successful designs of a previously launched game. This is an area of…
Jay Powell, Business Development Director at Adrian Crook and Associates, has over fifteen years of experience working with some of the most popular licenses in games, television, and movies. In…
Over the last few months Kevin has been writing articles for Inside Mobile Apps, analyzing the design of freemium iOS games Clash of Clans (Supercell), Nimble Quest (NimbleBit) and the…
We recently conducted a design leadership engagement for Aspyr Media’s hit game Sushi Mushi that resulted in huge increases for several of the game’s KPIs. Check out this infographic below, and be…
Pocket Gamer’s Mobile Mavens panel is a group of industry experts who discuss the hot topics of the mobile games industry on a weekly basis. This week, the Mavens were…
Pocket Gamer’s Mobile Mavens panel is a group of industry experts who discuss the hot topics of the mobile games industry on a weekly basis. On the heels of a recent South…
[This post originally appeared on Adrian Crook’s Freetoplay.biz site.] Tech Digest has a writeup from a panel discussion at Virtual Worlds Forum Europe. In it, Jessica Mulligan, Executive Director of…
[This post originally appeared on Adrian Crook’s Freetoplay.biz site.] Motley Fool has a good wrap up of Shanda’s just released Q2 numbers. I’ve included a couple quotes from the article…
[This post originally appeared on Adrian Crook’s Freetoplay.biz site.] Last month my family traveled to London, a city of less than 500,000 in Southwestern Ontario. While there, I watched my…