The following is a guest post from Chris Swain of the New York Film Academy. Chris is a leader in the game industry having co-founded the Electronic Arts Game Innovation Lab…
From Stofle Designs comes the latest in their With Buddies series, Jewels with Buddies (iOS). JwB is a match-3 game with well-design asynchronous gameplay and consumables. While it was only…
Apps that convert or otherwise make revenue off their users are the ones that turn into scalable businesses. App monetization is a tricky beast because it’s balancing act between the…
PocketGamer has done their due diligence in gathering and exploring the best missions, the best lessons, and the best people of the mobile game development industry. This effort culminates in…
We’re going to show you the basics of designing a game economy for a free-to-play mobile game. While in development, one of the most important aspects of the design (and also the…
Beating the Stigma of Free-to-Play with Value-added purchases The mobile gaming market has options for every type of player – casual, casino, mid-core, hard core, puzzle lovers; the list goes…
As game developers, we do everything in our power to increase player retention rates—optimizing core loops, creating compelling new features, and re-targeting campaigns, among many other things. One powerful tool…
Let me tell you a story. It’s got a great setup, a really solid hook – the concept is gold. You comfortable? Don’t be: this baby’s gonna have you on…
So you are in the midst of developing a mobile game (or app), and it’s time to start thinking about growth. You have been so focused on development that the…
The Perpetual Cycle of a Healthy and Lucrative Meta-Game For the sake of this lesson, let’s say your game just became unbalanced – A new update launches a new character. Suddenly, it…