4 Keys to a Successful Social Game That Every Developer Should Know

Challenges In Designing A Casual MMO (Free Realms) – GDC Austin 2009

How to Make the Free-to-Play Model Work for You – GDC Austin 2009

Leveraging Customer Service Quality Through Tools – GDC Austin 2009

Finding Fatal Flaws: Lessons from Kongregate – CC09

Designing, Balancing, and Managing Virtual Economies – CC09

Adrian Crook Speaking at Casual Connect Seattle

VGS 2008 – Virtuals Goods and Social Networks

VGS 2008 – Making Virtual Economies Work

VGS 2008 – Branded and user-generated virtual goods