Floyd’s Sticker Jam had innovative game mechanics and compelling gameplay but failed to convert players. The team felt that the monetization and game economy was too weak for the game to be successful.
My Nano World had a fairly standard core loop, but was suffering a bit from both a lack of identity, as well as a weak onboarding funnel. These elements added up and created a dramatic “stickiness” of the overall product.
Seeking to re-imagine one of their successful console IPs as a social game, Microsoft brought us on to provide insight into freemium game design and the Facebook platform itself.
Orpheus Interactive Inc., needed extensive high-level documentation of their game in order to secure a broadcast license from Fox Television.
We conducted a design audit for Freshgames’ latest entry in their hit Cubis puzzle game series, Cubis Creatures (iPhone) focusing on: Game mechanics, Tutorials, UI/UX, Virality, Monetization, Power-ups, Evaluating the future direction of the Cubis series
We were approached by Nickelodeon to conduct a game design audit for their browser-based free-to-play kids’ MMO, Monkey Quest.
Smurf Life is the freemium sequel to the iOS smash hit Smurfs’ Village, so needless to say when Beeline Interactive asked us to go over their design, we were thrilled. Our audit focused on:
The third installment of the successful hidden object/match-3 series from iWin, Jewel Quest Mysteries: The Seventh Gate is a trial-to-purchase casual downloadable title that hit #1 on several portal charts.
The Princess and the Frog is geared toward tween girls and was designed to touch upon elements of exploration (quest hubs, 3D platforming), self-expression (creating outfits and recipes) and socialization (mini-games for 1-4 players).