We conducted a design audit for Beeline’s Snoopy’s Candy Town (iOS), focusing on:
Mutant Rumble for iOS and Android is a 3D brawler, the latest entry in the smash hit Teenage Mutant Ninja Turtles franchise. This title is unique in that it allows players to scan collectible toys and bring them into the game.
Battlestar Galactica Online (BGO) is a major freemium online title from one of the world leaders in the space, Germany’s Bigpoint.

AC&A was brought on board provide design leadership services in the Cadence group, the team responsible for launching major features every two weeks to maintain player engagement and monetization.
Floyd’s Sticker Jam had innovative game mechanics and compelling gameplay but failed to convert players. The team felt that the monetization and game economy was too weak for the game to be successful.
My Nano World had a fairly standard core loop, but was suffering a bit from both a lack of identity, as well as a weak onboarding funnel. These elements added up and created a dramatic “stickiness” of the overall product.
Seeking to re-imagine one of their successful console IPs as a social game, Microsoft brought us on to provide insight into freemium game design and the Facebook platform itself.
Orpheus Interactive Inc., needed extensive high-level documentation of their game in order to secure a broadcast license from Fox Television.