Casual Connect, July 24, 2012. Please excuse spelling mistakes and the rough nature of this post as our updates during the IGDA Summit and Casual Connect this week are pretty…
Casual Connect, July 24, 2012. Please excuse spelling mistakes and the rough nature of this post as our updates during the IGDA Summit and Casual Connect this week are pretty…
Casual Connect, July 24, 2012. Please excuse spelling mistakes and the rough nature of this post as our updates during the IGDA Summit and Casual Connect this week are pretty…
IGDA Summit, July 23, 2012. Please excuse spelling mistakes and the rough nature of this post as our updates during the IGDA Summit and Casual Connect this week are pretty…
[This post originally appeared on Adrian Crook’s Freetoplay.biz site.] I’ll be giving a presentation on Minimum Viable Product (MVP) in Toronto, Ontario for INplay 2010, May 18-19, a conference focused…
A Practical Free-to-Play Game Economy Design Example by Raul Aliaga A freemium game typically involves an in-game economy that is crucial to the game’s performance in engagement, socialization and monetization….
Apps that convert or otherwise make revenue off their users are the ones that turn into scalable businesses. App monetization is a tricky beast because it’s balancing act between the…
What Does it Mean: an opinion series based on fresh news. A few weeks ago Apple did something that I (personally) never thought they would. They announced that App Developers…
Guest: Jeremy Lim | @JeremyLim Hailing from Vancouver, Canada, Jeremy Lim is a composer and music producer for video games, films, and commercials. A musical polyglot, Jeremy composes the gamut, ranging…
PocketGamer has done their due diligence in gathering and exploring the best missions, the best lessons, and the best people of the mobile game development industry. This effort culminates in…