Introduction to Hybridcasual Gaming As the costs of acquiring mobile players have increased, one of the genres hit hardest was Hypercasual, which relied on high volume and high churn to…
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Introduction to Hybridcasual Gaming As the costs of acquiring mobile players have increased, one of the genres hit hardest was Hypercasual, which relied on high volume and high churn to…
Beyond the basic integration of IAPs into game design, there are advanced techniques that can further enhance their effectiveness.
Upon quick glance, it may seem that the world of mobile gaming hasn’t changed in several years. You see many of the same games at the top of the charts….