For mobile games, an important factor for increasing retention is sending relevant notifications. From the App to the user, alerting them of rewards waiting, or if they’ve received a new…
Hearthstone was a major win for Blizzard – they entered both the mobile market as well as the trading card game genre, accumulating positive feedback from players and critics alike….
There have been many different experiments done over time to figure out what the strongest type of content is! What can be posted on social media to evoke the best…
This article focuses on do-and-don’ts of building a copycat game – a game whose key mechanics mimic the successful designs of a previously launched game. This is an area of…
Teardown Overview Executive Summary Released in January 2017, Star Wars Force Arena is one of the most promising games of 2017’s first quarter. The game succeeds in merging two distinct,…
[This post originally appeared on Adrian Crook’s Freetoplay.biz site.] From a Gamasutra interview with Nicholas Beliaeff, Sony Online San Diego studio head… here are a few quotes: On reducing barriers…
[This post originally appeared on Adrian Crook’s Freetoplay.biz site.] The following 10 revenue models allow some or all of their associated game or virtual world to be played for free….
[This post originally appeared on Adrian Crook’s Freetoplay.biz site.] NCSoft the MMO giant has credits that include the massively popular Lineage, Lineage II, Guild Wars, City of Villains/Heroes and the…
[This post originally appeared on Adrian Crook’s Freetoplay.biz site.] Apologies for the lack of updates lately. Kid #2 is mere days away and we’re moving house in a week. Very…
[This post originally appeared on Adrian Crook’s Freetoplay.biz site.] Whether you’re making a casual MMO like Maple Story or a virtual world like Habbo Hotel, here are 10 ways to…