Monument Valley 2
Announced and Dropped at WWDC ’17
WWDC’17 – As E3 ramps up into it’s public portion, there’s a lot of buzz around the industry about games freshly announced at the major press conferences that took place over the course of the last few days. One of the most exciting ways to announce those games is to “shadow drop” them. It’s a semi-common practice in the console/pc market. Stand on-stage, reveal your game, then tell people enthralled by your presentation that they can get the game immediately! But it doesn’t happen much in Mobile.
UsTwo Games’ took to the opportunity to announce the follow-up to their mobile sensation, live during Apple’s conference last week, knowing that the world was watching. The game looks to take what accidentally came to fruition with the original, and truly lean into it.
“What surprised us a lot was how much affinity people had for the relationship between Ida and the totem,” said UsTwo Games’ Studio Head Dan Gray about the original game. “We almost Trojan horsed a story into an experience where people weren’t expecting to feel anything.”
Monument Valley 2 looks to expand on the beautiful puzzler, (watch the launch trailer here) and the crowd went little bananas when they dropped the fact that you could download it as soon as you wanted. Have you played it yet? Download it now! Let us know on Twitter what you think about the game. @AdrianCrookInc
Art of Conquest — Lilith Mobile
Why Play? Art of Conquest captures the essence of exploration, discovery, and artifact-hunting of the overhead maps of early Heroes of Might and Magic games and couples it with engaging, hero-driven real time strategy battles. PvP Wars are waged in real time between factions over cities and resources with real time synchronized battles fought between active heroes. A game with a crazy amount of depth and re-playability rarely seen on mobile.
Pokemon: Magikarp Jump — The Pokemon Company
Why Play? Magikarp is equal parts Pokemon Tamagachi, and satire. Accumulating into the cutest, and funniest experiences on a handheld. There’s really not much to the game. Train your Magikarp, feed your Magikarp, love your Magikarp, jump your Magikarp. You do most of your interacting in a tank-like window, where you feed and decorate the tank to boost your Magikarp’s training capabilities. From there you can spend Training Points to boost your pal’s jump ability. And during your tour of battles, you do far more spectating than action. It’s a fabulously adorable, and very passive adventure.
Dobu: Furry Fighters — Mojo Forest
Why Play? Dobu: Furry Fighters is an interesting combination of what can best be described as a twitch based matching game, with elements that are almost akin to old coin op shooters like Galaga with the punishing grind of a Flappy Bird thrown in for good measure. The meta game revolves around unlocking additional Fury Fighters and collecting coins in order to push your score as high as possible. It’s a great little time sink with a ton of personality.
Crazy Taxi: Gazillionaire — SEGA
Why Play? In Crazy Taxi Gazillionaire, Sega tries to revitalize the legacy IP with an idle progression, clicker style core loop. The developers were able to obfuscate the click-heavy nature of the game very well, and the graphics and storyline are more robust than we typically see for games in this genre. While hardcore fans of the original arcade game may not be interested in this spin off, the casual gamer will find both nostalgia and exciting car chases in this title.
CompulsionLoop is AC+A’s (adriancrook.com) weekly pursuit of providing a Featured List for those in the games industry. A look at the latest must-play apps, along with short, useful takeaways from our team of game design and product experts. If you have a game that you think your industry colleagues should try, we’d love to hear about it at firstname.lastname@example.org. Don’t forget to tell us why industry insiders should be compelled to try out the game (see what we did there?).
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Have a great week!- Adrian Crook www.adriancrook.com