LBC Studios Launches Love Letter to Marijuana Community on 4/20!
It has been a long time coming, but HEMPIRE is finally arriving on mobile devices worldwide!
AC+A has been assisting in the development of Hempire for nearly two years now, and with the added skill/experience of a super team in Brazil (LumenTech), LBC Studios is confident in the product we’re putting out into the world.
“We’re really familiar with the industry…for many years prior to this we watched it develop and witnessed the public opinion shifting, which is when we realized that this audience deserves an outstanding game.” says LBC Studios President Dennis Molloy.“We envisioned a high-quality experience with clean graphics and depth of gameplay, far more aware than what was on the market at that time.”
“We wanted to build a quality mobile game that brings together the community of cannabis enthusiasts and those curious about the emerging culture in a meaningful and relevant way. And most importantly it had to be FUN.” Solon Bucholtz CEO, LBC Studios
Hempire is a story-driven joint in which you grow real-life strains, clean up your community, and build your weed empire! Download it now, and get a stem up on the competition in the leaderboard-climbing breeding tournament! Colorful characters, devious crooks, and buds galore await you!
AC+A | @AdrianCrook
State of Play Games
Why Play? A very nice, simple color-swapping puzzle, Kami 2 is easy to pick up and very accessible to a wide audience. The gameplay is as simple as it gets: puzzles are split into multiple areas of different colors which need to be folded into a single color within a limited number of moves. The neat origami-style paper folding animations are deeply soothing and mesmerizing, making each move extremely rewarding. Daily puzzles and user-created content, alongside a very intuitive level builder, gives the game a near infinite replay value. *currently only available on iOS*
– Maxime Villeneuve | @AdrianCrook
BANDAI NAMCO Entertainment Europe
Why Play? Galaga Wars is a great mash-up of the classic shoot-em-up with some modern mobile game design and endless runner mechanics. It’s got a great art style, multiple ships and power-ups to unlock as well as all of the classic gameplay you’d expect with boss battles added in for good measure. There are even some easter eggs that show up in the form of some friendly faces from the Bandai/Namco library. Layered on top of the solid gameplay is a meta structure that is both what you would expect from a current mobile title and it fits in well with the core game loop. It’s a great mobile shooter with a ton of replay value.
– Chris Cervantes | @SaveVsFail
Why Play? I can’t remember the last time I wanted to play a “brick-breaker” game. That was until I spotted this game over the shoulder of a friend. Ballz takes the standard gameplay of drag-and-shoot brick-breakers to the next level by adding crazy power-ups, life counters on bricks, and stressful impending doom (as the bricks move down a row with every turn). It gets crazy. It gets stressful. But Ballz’ awesomely minimalist visuals assist in propelling this game above most others!
– Wyatt Fossett | @W_Fossett
Good Knight Story
Why Play? Good Knight Story is a great place for mobile devs to look for above-average implementation across the project. It’s a good-looking/sounding match-X puzzler with standard RPG elements, gear-based progression, and a simple color-based affinity system layered on top of the “combat.” Ads are opt-in for obvious value, and the monetization pinch starts as a soft sell—you get plenty of game for free—with the value of converting providing obvious visual and statistical upgrades. The story is light, often funny, and even a little shocking at times, and best of all, the game is addictive and fun. A good model for its genre.
– Isaac Calon | @RPGike
CompulsionLoop is AC+A’s (adriancrook.com) weekly pursuit of providing a Featured List for those in the games industry. A look at the latest must-play apps, along with short, useful takeaways from our team of game design and product experts. If you have a game that you think your industry colleagues should try, we’d love to hear about it at firstname.lastname@example.org. Don’t forget to tell us why industry insiders should be compelled to try out the game (see what we did there?).
Know a game that you think others should play? Let us know and tell us why we should play it.
Thank you for reading and we look forward to helping you discover more games that you can glean learnings from. Feel free to reply to this email or contact email@example.com — we’re always happy to hear from you.
Have a great week!- Adrian Crook www.adriancrook.com