Hi-Rez Studios’ Smite: Rivals Got Smote?
It takes a lot of confidence to convert your successful PC-based MMO into a mobile venture, slightly more guts still to apply an extremely profitable game design — Clash Royale in this case — to said adored intellectual property. But the biggest gut-wrenching decision made by developers (especially those of high fame) is the choice of putting a project, already imbued with countless hours of effort and love, on hold.
“We made a decision this week to put Smite Rivals on hold. While we are still excited by the general concept of Smite Rivals, it was clear after early testing that the game needed significant additional development before releasing” said Hi-Rez Studios in the public announcement.
While we’re sure the Smite fan base is a little sad that Rivals isn’t going to be gracing their mobile phones anytime soon, we can’t help but applaud developers who are just as capable of checking themselves, as they are at creating amazing games.
– Wyatt Fossett | @W_Fossett
Hungry Shark Evolution
Future Games of London
Why Play? Hungry Shark Evolution is exactly what the name leads you to expect. You take control of a shark that boosts its way through the water devouring everything in its path, fish, dolphins swimmers and even submarines. The controls feel great and the overall gameplay is loads of fun. The meta-game is largely a standard one for mobile these days with tons of unlockable, customizable sharks, costumes and upgrades. Overall the game is a very solid little action game that hits all the check boxes it should.
– Chris Cervantes | @SaveVsFail
Office Space: Idle Profits
Why Play? Unique in it’s art-style, and parallax 3D floor design, Office Space: Idle Profits is both the standard idle/clicker game and hearty fan-service. Though I question the strength of this particular intellectual property in 2017, as a fan of the cult-classic film by Mike Judge I appreciated every tiny detail. The monetization is pretty steep in this clicker. However, there’s an astounding length in the journey to success, and the minimum $10 package is well worth the effort it can save. A quirky way to kill some time, and beat-up printers.
– Wyatt Fossett | @W_Fossett
Kidu: A Relentless Quest
Why Play? As a platformer using perspective-bending puzzle elements akin to Monument Valley, Kidu: A Relentless Quest is a surprisingly enjoyable hybrid. As the player runs and jumps his way across the levels, they can tilt their phone to slightly change the camera angle, closing the gaps between distant platforms and revealing hidden paths or objects. Superb visuals and lighting effects in a variety of incredibly stylized and gorgeous environments make Kidu: A Relentless Quest pure eye-candy. An experience where fooling around with the camera is as enjoyable as the action itself.
– Maxime Villeneuve | @AdrianCrook
Rollercoaster Tycoon Touch
Why Play? Rollercoaster Tycoon Touch does a great job of delivering the experience you’ve come to expect from the franchise: a charming and very casual theme park management sim. This time, they’ve layered on a Clash-Royale-style CCG system, which suits the builder surprisingly well. Other high points include clean and effective UI/UX, particularly around the store, IAP merchandising, and rewarded ads implementation.
– Matt Emery | @AdrianCrook
CompulsionLoop is AC+A’s (adriancrook.com) weekly pursuit of providing a Featured List for those in the games industry. A look at the latest must-play apps, along with short, useful takeaways from our team of game design and product experts. If you have a game that you think your industry colleagues should try, we’d love to hear about it at email@example.com. Don’t forget to tell us why industry insiders should be compelled to try out the game (see what we did there?).
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Thank you for reading and we look forward to helping you discover more games that you can glean learnings from. Feel free to reply to this email or contact firstname.lastname@example.org — we’re always happy to hear from you.
Have a great week!- Adrian Crook www.adriancrook.com