Too Much Star Wars?

Later this week AC+A will release our next deep-dive mobile game Teardown over at Teardown Club. We selected Star Wars Force Arena, which got me thinking about the IP’s resurgence during the last decade and the current state of mobile Star Wars games.

When Disney acquired Lucasfilm in 2012 it ushered in an age where being a Star Wars fan no longer meant loving ~30-year-old movies and vilifying the prequels. Now, almost five years later, we are awash with new productsnew movies, and new games.

But this resurgence and ubiquity beg a question: how many Star Wars games are Star Wars fans willing to play and pay for? We all know that mobile games live and die on engagement and that we ask a lot of our players when designing games around buzzwords like “evergreen.” While the current selection of top-shelf mobile Star Wars games is small, the list is bound to grow, and Star Wars fans will have more demands on their spare time and wallets, even as Disney has successfully captured the hearts and minds of literal generations of consumers. Is there a limit to how much Star Wars we can consume? With Disney at the helm, I think we’ll find out.

– Isaac Calon | @AdrianCrook

Compulsion Loop
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Monstrocity: Rampage!

Alpha Dog Games

Why Play? Making a Clash of Clans clone that can stand out in the crowd is an impressive feat, in which Monstrocity: Rampage succeeds brilliantly. The game features gorgeous 3D graphics and a unique retro-rad theme (razing cities with giant monsters never gets old!). The game brings a new twist on the original concept – the possibility to control the monsters, each having their own special ability, during the battle, adding an extra layer of depth and strategy to each battle.

– Maxime Villeneuve | @AdrianCrook

Google Play App Store
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Gunman Taco Truck

Romero Games Ltd.

Why Play? The games industry can thank John Romero for many things, and now we can add this unapologetically weird combination of resource management and side-scrolling tap-shooter to the list. Designed by Romero’s nine-year-old step-son, Gunman Taco Truck is notable for numerous reasons: detailed pixel graphics, a casually violent world with a goofy sense of humor, and a simple monetization scheme that feels like putting quarters into an unforgiving arcade cabinet.

– Isaac Calon | @AdrianCrook

Google Play App Store
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GetMeBro!

GimmeBreak

Why Play? One of the shining stars during my time as a judge at last year’s PocketGamer Very Big Indie Pitch contest, GetMeBro! takes a simple concept (endless runner) and throws 1v1 pvp in the mix. It’s a competitive game, for those that desire to invest time in perfecting techniques to best the competition and gain ground towards the top of the leaderboards. With a new map every week to learn, and some awesome unlockables, GetMeBro! sinks its hooks in right away, and is difficult to put down.

– Wyatt Fossett | @W_Fossett

Google Play App Store
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The Mighty Quest for Epic Loot (pre-release)

Ubisoft Ent.

Why Play? Let’s get this out of the way early; Mighty Quest is MY FAVORITE MOBILE GAME, EVER. Ubisoft Ent has done their best to revolutionize UI in mobile hack’n’slash dungeon crawlers, breeding a flawless “one-finger control” scheme. Swipe and hold to move, tap to attack. It’s seriously the tightest and least intrusive UI on the market toda. Get loot, equip stuff, and quest until your battery dies!

*note – Mighty Quest seems to only be available via BETA on Android devices at the time of writing this* 

– Wyatt Fossett | @W_Fossett

Google Play
Compulsion Loop

CompulsionLoop is AC+A’s (adriancrook.com) weekly pursuit of providing a Featured List for those in the games industry. A look at the latest must-play apps, along with short, useful takeaways from our team of game design and product experts. If you have a game that you think your industry colleagues should try, we’d love to hear about it at games@compulsionloop.com. Don’t forget to tell us why industry insiders should be compelled to try out the game (see what we did there?).

Know a game that you think others should play? Let us know and tell us why we should play it.

Thank you for reading and we look forward to helping you discover more games that you can glean learnings from. Feel free to reply to this email or contact games@compulsionloop.com — we’re always happy to hear from you.

Have a great week!

- Adrian Crook www.adriancrook.com