Practical Example of a Free-to-Play Economy
ADRIANCROOK.COM – We’re going to show you the basics of designing a game economy for a free-to-play mobile game.
While in development, one of the most important aspects of the design (and also the most difficult) is the in-game economy. A game could sport a brilliant and intuitive new user experience, as well as state-of-the-art graphics, but if the tuning and balance is not optimized the game stands a chance at commercial failure. The supply and demand of digital currencies is what drives player progression through the content and serves as the pivotal element for monetizing players, so … Read the FULL ARTICLE here
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Why Play? From Scopely comes another character-gacha-fueled battle game. This time, with the unlikely and entertaining marriage of WWE Wrestlers and Puzzle-RPG gameplay! WWE Champions has solid match-3 gameplay, nicely polished visuals and a (perhaps dauntingly) robust F2P feature set that includes PVP, factions, and both ad-based and offer-based monetization support. WWE Champs is a useful case study on the application of mid-core RPG and F2P mechanics to casual match-3 gameplay – check it out!
Number Rumble: Brain Battle
Why Play? This game lets users play brain teasers and other number challenges against their friends, as well as compete in leagues. It has everything you would hope for in a “with-friends” style game: ability to play real-time against strangers as well as asynchronously with friends. A very addicting game for those who like to feel smarter at the same time.
Ninja Spinki Challenges!!
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Why Play? Another great little “time-waster” from the creator of Flappy Bird. This time the player is in control of what appears to be some sort of ninja in training. All of the challenges are some sort of twitch based “avoid the obstacle” type of play. Surprisingly the array of variation on input for the challenges is fairly broad and they all feel fun, in that Flappy Bird fail repeatedly sort of way. A familiar pixel art style and light monetization model round out the experience. It’s a lot of fun in a very accessible little package.
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Why Play? Alien Path is an RPG puzzle game that’s a bit outside the norm, it’s all about flinging your cute little alien buddy head first at the robot baddies. Creating paths, angles, boosts etc to reclaim your galaxy one planet at a time. It’s got a great look and feel, with a fairly straightforward meta structure behind it. The core puzzle play is incredibly engaging and well worth any time invested.
CompulsionLoop is AC+A’s (adriancrook.com) weekly pursuit of providing a Featured List for those in the games industry. A look at the latest must-play apps, along with short, useful takeaways from our team of game design and product experts. If you have a game that you think your industry colleagues should try, we’d love to hear about it at email@example.com. Don’t forget to tell us why industry insiders should be compelled to try out the game (see what we did there?).
Know a game that you think others should play? Let us know and tell us why we should play it.
Thank you for reading and we look forward to helping you discover more games that you can glean learnings from. Feel free to reply to this email or contact firstname.lastname@example.org — we’re always happy to hear from you.
Have a great week!- Adrian Crook www.adriancrook.com