Lessons from London
Last week – London, England – While attending PocketGamer Connects last week in London I was delighted by the amount of content available to attendees of all types. Plenty to see, many to meet, and an almost encumbering stack of lessons to learn.
We sat in on fireside chats about dynamic pricing, player burnout, publishing in the UK, and more!
I can’t say thank you enough PocketGamer for their hospitality, and to all the developers from the UK who were extremely pleasant and shared their knowledge.
Star Wars: Force Arena
Netmarble Games Corp.
Why Play? Star Wars: Force Arena is a new, slick CCG / Arena MOBA that borrows heavily from Clash Royale and adds its own twists. Collect cards and build decks for both the Rebellion and the Empire, and engage in CR-style 1v1 and 2v2 arena battles with other players! Definitely worth a look, and expect to see this in the top-20 grossing soon.
Gumballs & Dungeons
Why Play? Gumballs and Dungeons is a great amalgamation of several different familiar mechanics. At the core, it’s a fancy version of Minesweeper, but with great art, story and several mobile meta structures layered over top. Solid title through and through, definitely worth checking out!
Bubble Witch Saga 3
Why Play? Bubble witch saga 3 is undoubtedly the most polished bubble shooter to date. The gameplay hasn’t changed much, but King has tripled-down on the Disney / Harry Potter appeal with truly delightful animations, effects, and audio. Also new is a light builder meta game where you can beat levels and complete quests, earn stardust, and upgrade your home!
Why Play? Sky Dancer is, at its core an endless runner, however, the pivot into a truly three-dimensional environment makes it stand out from the rest of that pack. A straightforward meta-structure that doesn’t compete with the core game and a great aesthetic all combine to create something that, while punishingly difficult at times feels like something special.
CompulsionLoop is AC+A’s (adriancrook.com) weekly pursuit of providing a Featured List for those in the games industry. A look at the latest must-play apps, along with short, useful takeaways from our team of game design and product experts. If you have a game that you think your industry colleagues should try, we’d love to hear about it at firstname.lastname@example.org. Don’t forget to tell us why industry insiders should be compelled to try out the game (see what we did there?).
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Thank you for reading and we look forward to helping you discover more games that you can glean learnings from. Feel free to reply to this email or contact email@example.com — we’re always happy to hear from you.
Have a great week!- Adrian Crook www.adriancrook.com