It’s been awhile since Facebook as a gaming platform has been the center of discussion, but this week that changed with the official announcement of the Gameroom product.
Available for the PC, the software is essentially a Facebook-branded Steam client where users can find and download desktop games.
What do we think is interesting about this? First — they negotiated a partnership with Unity, which allows developers to publish games to Gameroom — certainly a help to get games on the platform. And next, while they didn’t say anything directly – Facebook is the owner of Oculus Rift, meaning that Gameroom could be the exclusive platform for the VR headset. That’ll likely give them a big advantage over Valve and Steam.
Until next time,
Why Play? In the vein of Adventure Capitalist, this simple idle clicker has a hilarious theme and charming visual style with delightful animations and easter eggs sprinkled throughout. The text-minimal UI is worth a look for its ability to teach and communicate mechanics with nearly no FTUE, and there is a virality / photo sharing feature that makes effective use of the game’s theme.
Why Play? Tower Conquest is a highly approachable and streamlined horizontal RTS with – of course – a gacha / deck building metagame. Tango did an effective job of casualizing these common mechanics via extremely clean UX, clear objectives and an art style that seems – despite the genre – to strive for gender-agnostic appeal. Also of note are the PVP system and unusual appointment mechanics.
Gemcrafter: Puzzle Journey
Why Play? Gemcrafter is a match 3 with an incredibly engaging twist that makes it feel like it’s got a bit of the Triple Town stacking style mechanic layered into a clever adventure/puzzle offering. It’s just complex enough to stand out from the rest of the pack while not overwhelming users by reinventing the wheel.
CompulsionLoop is AC+A’s (adriancrook.com) weekly pursuit of providing a Featured List for those in the games industry. A look at the latest must-play apps, along with short, useful takeaways from our team of game design and product experts. If you have a game that you think your industry colleagues should try, we’d love to hear about it at email@example.com. Don’t forget to tell us why industry insiders should be compelled to try out the game (see what we did there?).
Know a game that you think others should play? Let us know and tell us why we should play it.
Thank you for reading and we look forward to helping you discover more games that you can glean learnings from. Feel free to reply to this email or contact firstname.lastname@example.org — we’re always happy to hear from you.
Have a great week!- Adrian Crook www.adriancrook.com