Offline Gaming on the Go
I was flying into Belgrade last week, from one client engagement to another, when I came to the sad realization that most of my mobile games aren’t playable in flight.
Resolving to solve this before my next flight, I scoured the App Store for offline playable games. In case you’re curious, here’s an offline games list for iOS. Google Play has an entire Offline Games section.
Of course a forced-connection may be necessary from a security standpoint – i.e. keeping accurate tally of a player’s game state – it’s a negative user experience in other cases (such as my flight).
In my situation, I managed to find some classics for future flights: Civilization Revolution – a mobile-friendly version of the timeless strategy game, and Infinity Blade 3 – an RPG hack-and-slash with top-of-the-line graphics. Other freemium games with offline modes include Criminal Case, SimCity Build It, and Farmville Country Escape.
Is your team designing an aspect of your game to be offline playable? I’m curious to know why and what – please reply!
Until next week,
Fit the Fat 2
Why Play? The popular incremental clicker has been upgraded and it shows, as instead of mindless tapping you’ll now be working out, eating right, and sleeping to achieve your goals. Combine that with the progressional paths that clickers employ and you have an interesting new game. If you really want to get the most out of it you can even hook up your workout devices and have your own progress play out in the game!
Why Play? While this game isn’t much to look at, it’s proof that great game mechanics can trump visuals. A hybrid of an arcade shooter and music/rhythm game, its procedurally-generated music will get your toes tapping. It also boasts an example of fantastic difficulty-level progression.
CompulsionLoop is AC+A’s (adriancrook.com) weekly pursuit of providing a Featured List for those in the games industry. A look at the latest must-play apps, along with short, useful takeaways from our team of game design and product experts. If you have a game that you think your industry colleagues should try, we’d love to hear about it at email@example.com. Don’t forget to tell us why industry insiders should be compelled to try out the game (see what we did there?).
Know a game that you think others should play? Let us know and tell us why we should play it.
Thank you for reading and we look forward to helping you discover more games that you can glean learnings from. Feel free to reply to this email or contact firstname.lastname@example.org — we’re always happy to hear from you.
Have a great week!- Adrian Crook www.adriancrook.com