Pocket Gamer Connects in Vancouver
Pocket Gamer Connects, the leading mobile games show in the western world, is heading to our beautiful home base in Vancouver this month on June 28th-29th. It brings together independent developers, tool makers, and product folks along with AAA publishers and investors from across the globe.
In the past, attendees have included both big names (Supercell, King, Disney, Rovio, DeNA, etc) and the hottest indie developers (Vlambeer, Mike Bithell, Ustwo, Fireproof). The attendees will be announced soon and speaker submissions are still open if you’d like to share some learnings.
Compulsion Loop subscribers can take advantage of a 30% discount on all passes by using promo code PGCV-ACA30, or by clicking here to purchase.
Hope to see you there!
Why Play? It’s another base-builder joining the company of games like Clash of Clans, but this beautiful & artistic title has more in common with an arcade shooter. There’s also a card collecting mechanic a la Clash Royale. RaidHQ is extremely polished, fun to play in short bursts, and has a more interactive combat mechanic than we’ve seen in these types of games prior.
Sugar Slide: The Path Home
Why Play? It’s a new puzzle game that (gasp!) isn’t a match-3! This cute, brightly colored puzzler requires you to slide the tiles to create paths that allow the little candy characters to make it home. It’s a nice, lightweight, freemium game that might not be doing anything terribly innovative, but offered a few hours of weekend entertainment.
CompulsionLoop is AC+A’s (adriancrook.com) weekly pursuit of providing a Featured List for those in the games industry. A look at the latest must-play apps, along with short, useful takeaways from our team of game design and product experts. If you have a game that you think your industry colleagues should try, we’d love to hear about it at email@example.com. Don’t forget to tell us why industry insiders should be compelled to try out the game (see what we did there?).
Know a game that you think others should play? Let us know and tell us why we should play it.
Thank you for reading and we look forward to helping you discover more games that you can glean learnings from. Feel free to reply to this email or contact firstname.lastname@example.org — we’re always happy to hear from you.
Have a great week!- Adrian Crook www.adriancrook.com