Kids, Chores, and Game Design
With five kids, I needed a scalable chore system that didn’t have a 1:1 correlation with real currency. So about three years ago I designed a ticket system to incentivize chore completion in my house.
It works like this: at the start of the week, I announce the prize – for instance, a particularly large chocolate egg – and the remainder of the week the kids do chores in exchange for tickets. I dynamically change the ticket value of chores in real time, depending on how urgently I need that chore done, or to offer someone further down the ladder a chance to climb up.
At week’s end, the kid with the most tickets wins the big prize.
The kids are incentivized not just extrinsically (the prize) but intrinsically (the competition), and I get a flexible system that gives me cost certainty on my end, but theoretically unlimited chore completion by the kids.
Curious – what techniques have other game industry parents imported into their family lives? Love to hear what works for you!
Design This Castle
App Minis LLC
Why Play? Design This Castle is a builder game that fans of The Sims and other decoration games would really enjoy. It focuses less on managing resources, and more on making a dream place to live. Players will enjoy the large amount of options available for free, but can work toward unlocking premium options as well.
Why Play? Idle games are a dime-a-dozen nowadays, but Doomsday Clicker brings a fun cartoony art style to a fresh new armeggegeon theme to create something a little different. It’s still slow to progress, but some engaging additions such as blowing up the entire world and some quality-of-life improvements break up the monotony.
CompulsionLoop is AC+A’s (adriancrook.com) weekly pursuit of providing a Featured List for those in the games industry. A look at the latest must-play apps, along with short, useful takeaways from our team of game design and product experts. If you have a game that you think your industry colleagues should try, we’d love to hear about it at email@example.com. Don’t forget to tell us why industry insiders should be compelled to try out the game (see what we did there?).
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Have a great week!- Adrian Crook www.adriancrook.com