Contact us: +1 (415) 300-1324 or info@adriancrook.com

Our Open Gigs

Come help us level up!

Adrian Crook & Associates, the industry’s leading game design consultancy, was founded in January 2008 to help clients in the mobile, social and freemium game sectors. We’ve since grown to a dozen Associates and have worked with over 100 clients on projects ranging from two weeks to two years.

Our most in-demand assignment is Design Leadership – where we’re brought on to buttress the abilities of our client’s internal design team, tracking with the project for several months or more, often to address issues of monetization or retention. Our services also include design audits as well as top-to-bottom design of a project. In 2013 we added full game development to our services with our own Vancouver-based team available for selected projects.

AC+A Associates work remotely – no office required – but often embed with clients to kickstart engagements. Consequently, we have a lot of fun collaborating with clients in London, New York, Los Angeles, Thailand, San Francisco, Toronto, Montreal, Seattle, Perth, Dublin, Rome, Moscow, Halifax, Denmark, Vancouver and many points in between.

Current Job Openings

  • January 29, 2016
    Graphic Designer
    Remote work, hourly, contract AC+A delivers industry-leading mobile game design and analysis. While our words are second-to-none, our graphic design talents are closer to second-to-last. We want to change that. We’re looking for several freelance artists to be available for regular, recurring work on items like: Spiffing up the charts and assembling infographics in our reports Creating better .doc and .ppt templates using our […]
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  • June 16, 2016
    Game Design Associate
    Remote work, project contracts The crew at AC+A is expanding! We are looking for solopreneurs, rogues, outside-the-box thinkers with heaps of mobile social game design expertise. Our Associates are entrusted with owning the client relationship fully and have to be knowledgeable and professional enough to deliver tough feedback, constructively. As the craft of game design has evolved, it’s no longer enough […]
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